Pathfinder 2e everburning torch. This page contains a list of the D&D 2nd edition and 3. Pathfinder 2e everburning torch

 
 This page contains a list of the D&D 2nd edition and 3Pathfinder 2e everburning torch  Flasks of oil - to deal with swarms Backpack - to hold all the rest of the stuff! Grappling hook Hammer and pitons/iron spikes - MANY uses! Crowbar - MANY uses! Portable ram - heavy, but gets thru doors the Rogue can't Handsaw, shovelOn their character sheets, once they are holding the torch, there should be a tick box to have the torch lit

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. You want a diverse set of talents to handle a variety of challenges, but you also want enough talents to keep your blasts useful and interesting. Everburning Torch finesse. Cursed or esoteric subjects usually have higher DCs or might even be impossible to identify using this. like a ring, medalion, buckle, boot, etc. Not to mention that every rule, monster, magic item etc in Pathfinder is free so everything is available in. The Varki wizard T'aak Chamin once traveled from the Lands of the Linnorm. Armbands of Athleticism. Just keep a few regular ones for lighting trolls on fire, etc. The flames are harmless and shed light as an everburning torch; the wearer can suppress or activate these flames as a swift. Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures. Item 0. And in PF1, even if your light got disrupted for some reason, there was nothing stopping you from casting it again. False teeth (common) 5 gp — False teeth (masterwork) 50 gp — False-bottomed chest: 52 gp: 25 lbs. r/Pathfinder_Kingmaker. Mar 7, 2019, 12:51 am. 2 ft. Usage held in 1 hand; Bulk L. A flask of holy water can be thrown as a. 591 4. In one of the rooms the PCs find an everburning torch that gives out a blue light. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. It is not something you can draw from the action tab like a weapon, you must get it from your inventory. This torch sheds light constantly, requiring no oxygen and generating no heat. • 3 yr. Potion of Expeditious Retreat is just a must-have item. 5 Bless. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. See Falling for the basic rules for falling. That gets you its price of 75gp. This otherwise normal torch has a continual flame spell cast upon it. This item appears to be identical to a regular torch. 0. You rapidly catalog and collate information relevant to your current situation. This thread is archived. Everburning Torch Item 1. I am creating a new level 8 human character for a new campaign. This torch sheds light constantly, requiring no oxygen and generating no heat. Price 15 gp. Basically, considering the Torch is a level 1 light and Chilling Darkness is a lot higher, you'll extinguish it as long as you don't critical fail the attempted roll. Counteract checks compare the power of two forces and determine which defeats the other. Forum list *Dungeons & Dragons One D&D (5. 464 4. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. Hands 2; Bulk 1. 158, Ultimate Equipment pg. Ostensibly an everburning torch is a spent/unfueled torch (1cp) with continual flame cast upon it (50gp material component). This carefully balanced metal bracket can be attached to the front or top of a shield or tower shield (but not a buckler), allowing you to carry a torch without giving up your shield or holding it in your other hand. Everburning Torch has been a classic D&D item since gods know when. ItzEazee. Well, for a simple example, take a look at the Pathfinder 2e fighter class table and the number of moving parts you have at level 10 (ancestry feats, class abilities, class feats, skill feats, skill proficiencies, various items that will often have a daily or encounter ability, etc), and compare to how much more limited the set of abilities and. Usage etched onto armor; Bulk —. Felsine is a new ancestry from An Eldritch Dreams Games. Author: Lupestro Project Source: Project URL Versions 10 - 11 (Verified 11. Everburning Torch. 278 4. Official Answers on Pathfinder for Savage Worlds. Pathfinder Bless. Everburning Torch, 1 lb, 110 GP. Spinnicus • 3 mo. When making a full-attack action, the wielder of a speed weapon may make one extra attack with it. Torch module for Foundry VTT. Pathfinder: Kingmaker. Both are Evocation Spells, both can be spammed (Orosions/Cantrips), both shed light like a torch, both can be made permanent, both can only have one of itself active at once. )Everburning Touch (Ex) Any weapon held by a pyrotechnicist is considered to be an everburning torch. Light source of some type - torch, lantern, lamp, sunrod, everburning torch, etc. You can use the Craft activity to create alchemical items. Worst of four rolls is 50% chance of rolling 2. This means that your humanoid devil eidolon cannot set an immovable rod for you. This intricate rune displaces spell energy, granting you a +1 status bonus to saving throws against magical effects. Choosing a trigger that activates when enemy moves next to you should be fine. Once you're further in the game you'll only have magic items equipped and it'll be less of an issue. With special gestures and utterances, a spellcaster can call forth mystic energies, warp the mind, protect themself against danger, or even create something from nothing. Sell it for 1/2 of the 15gp price of the EB Torch, and profit 1. Torchbearer is a great game, but it's built for a specific audience. ""Everburning Torch This otherwise normal torch has a continual flame spell cast on it. Broken Tusk Pendant. This brings the damage above that of an average improvised weapon (basically it is average + fire). The great disparity in spell levels means the outcome is so predetermined it might as well not be a roll, though I can't math it up. Everburning torch: 110 gp: 1 lb. In addition to the obvious effects, a blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses. Areas of dim light include outside at night with a moon in the sky, bright starlight, and the area between 20 and 40 feet from a torch. Identify Source PRPG Core Rulebook pg. An ioun torch is a dull grey ioun stone (25gp) with continual flame cast upon it (50gp material component). Everburning Torch vs Shadow Breath. Source Core Rulebook pg. Each class has its own method of learning, preparing, and casting spells, and every individual spell produces a specific effect, so learning. ExtractsThe Everburning Torch may be the best use of 15 Gold in Pathfinder. The flame can. 13. Light spells counter and dispel darkness spells of an equal or lower level. 511 4. Str +4, Dex +2, Con +3, Int –5, Wis +3, Cha –5. My explanation to the Thaumaturge I'm running AV for is that their. Source Core Rulebook pg. In truth, winter hags are more subtle monsters, entrapping humanoids in schemes that create mistrust and anger within a village before picking off the residents one or two at a time, heightening the fear and anger of those who remain. It's only practical for the aristocracy who can afford to make such extreme long term investments, and even then, only practical for high-security areas. View All Items ». Wraith. This torch sheds light constantly, requiring no oxygen and generating no heat. An item can typically be sold for only half its Price, though art objects, gems, and raw materials can be sold for their full Price (page 271). Source Core Rulebook pg. The Everburning Torch costs less than 110 gp because the price is brought down by the fact that sometimes wizards cast lesser planar binding and conjure Lantern Archons, and get them to work for a few hours making one Ever Burning Torch per round. Dwarves and half-orcs have darkvision, but the other races presented in Races need light to see by. View Mobile SitePrice +2 bonus; Aura moderate transmutation; CL 9th; Weight —. Attack rolls beyond a weapon’s range increment take a –2 penalty for each additional multiple of that increment between you and the target. 110-112 (2E) Irrisen (pronounced IHR-ih-sehn) 1 is a harsh, cold northern nation in northwestern Avistan covered in the snow and ice of a winter that has lasted centuries. Alchemical Items. The interesting thing is that, historically, Bless has never been an Aura. You create a magical, torch -like flame within 120 feet in any color you choose. Usage held in 1 hand; Bulk L. When you select this feat, you gain formulas for four common magic items of 2nd level or lower. If you’re an expert in Acrobatics, treat falls as 25 feet shorter. 1 lbs. sturdy shield). 5e Open Game Content → System Reference Document → EquipmentGivem a lantern or torch or cast light. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. 185 1. Category Alchemical Tools Description This 1-foot-long, gold-tipped iron rod glows brightly when struck (a standard action). ago. She became a legend among the Shining Crusade, leading the Knights of Ozem in a series of. Price +3 bonus; Aura moderate transmutation; CL 7th; Weight —. Double the effective radius of bright light and of shadowy illumination for such characters. Everburning Torch Item 1. Bless Source PRPG Core Rulebook pg. Cloak of Elvenkind. You take a –2 item penalty to attack rolls with an improvised weapon. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. More HP is always good, but you already have great Con and plenty of defensive and healing options. The module contains: Effects for the various exploration activities defined by the PF2E system. Thank you for your consideration! The text was. Everburning Torch. e. 151 Aura moderate evocation; CL 6th Slot none; Price 3,000 gp; Weight 2 lbs. If the trigger you designated occurs before the start of your next turn, you can use the chosen action as a reaction. A cone of searing flame shoots from your fingertips. Source Core Rulebook pg. The idea behind reducing AoOs is two-sided: while they are much rarer, they are also much more meaningful when they happen. It isn't a bad idea to pay for a heightened continual flame to be cast, which could potentially (depending on the level) suppress even deeper darkness. Darkness and Continual Flame are both 2nd level. 47 votes, 21 comments. The group carries multiple everburning torches. View All SourcesSource Core Rulebook pg. Graygan Sep 27, 2018 @ 7:44pm. As a move action , you can alter the amount of light shed by any non-magical light source within 60 feet so that its light…Pathfinder: GM Core + Gamemastery Guide by Paizo Marvel Multiverse RPG: Core Rulebook Bundle by Marvel Tools Toggle Dropdown. 1. Ring of Wizardry. I played and enjoyed a lot of 2e. 0. An everburning torch is one of the most common applications of permanent magic. An everburning torch is one of the most common applications of permanent magic. You can instantly use up to 6 Recall Knowledge actions as part of Casting this Spell. When travelling across slope carry the torch on your downhill side. jollyhoop • 1 yr. You gain the lay on hands devotion spell. Alchemical Tools. These oversized shoes are worn over normal footwear. EVOCATION. Source Core Rulebook pg. There are three levels of light: bright light, dim light, and darkness. 272 4. Assassin Dedication. Mechanical Torch and Everburning Torch are torch upgrades. Somatic. Specifically, a higher level [light] or [darkness] spell will suppress the other while areas overlap. While the other gods toiled away to create the world, she set her sights on the heavens, placing each star in. To the left is our pdf on-line Library used for quick reference. For combat purposes the character would still be invisible and get the benefits of miss chance but would be easy to find which square he is located in. Oddly Continual Flame lets you generate a lot of cash if you can find a friendly merchant, as you can create a pseudo-everburning torch by casting continual flame on a torch. Once per day as a standard action, the blazing torchbearer can create a brilliant flash of light that blinds everyone within 10 feet (including the torchbearer) for 1 round. Source Core Rulebook pg. This mobile collection of vials and chemicals can be used for simple alchemical tasks. If you were already trained in all martial weapons, you become trained in one advanced weapon of your choice. Camouflage Suit. None. A wraith may be created by foul necromancy, but more often they are the result of a hermitic. Feb 11, 2015, 12:13 pm. I want the ambushers to cast darkness and then use their darkvision to have an advantage against the party. Light lasts longer, but they can both be spammed! Light is target: touch, Dancing Lights can be conjured anywhere (as far as 110' at first level). Worst - Ones which you will not use. Fake footprint shoes: 5 gp: 2 lbs. Powered by electricity, you can turn a mechanical torch on and off by toggling a lever on the torch with an Interact action. Usage held in 1 hand; Bulk L. It'll happen eventually, but probably not for the first year at least. I run it for boardgamers, and it competes at the table with games like Baltimore and Ohio,. Aura strong universal; CL 12th; Slot none; Price 75 gp; Weight —. It also overrides monk unarmed damage, despite the fact that monks should be able to make unarmed attacks even with a weapon equipped or both hands full (they have elbows and feet, after all). If you’re a master in Acrobatics, treat them as 50 feet shorter. Certain magic items convey their magical benefits only when worn and invested using the Invest an Item activity, tying them to your inner potential. I'm level 2. Regardless, this will scale in damage much faster than Elemental Blast,. If you’re legendary in Acrobatics, you Squeeze at full Speed. 0. Area. I am currently struggeling to make an interesting "boss room" in the Dungeon I am building for my group. 0. No amount of water or coldness can extinguish the coal's warmth. armor. Moderate 1: 2 zombie brutes (Bestiary 341) Miniatures: 2 festrogs. General Skill. Alchemical Elixirs. 5-10 = 42. Source Core Rulebook pg. Party of 3 melee facing two (2) Giant Bats. Bulk —. This is an unofficial homebrew magic item. Damage/Effect. Source Core Rulebook pg. 3. Same would be true for lvl 5 Dancing Lights and lvl 5 Continual Flame, and other light spells. It came recently to my attention the wording of the ready action: "You prepare to use an action that will occur outside your turn. Spell 3. The problem is that the 1st level items are either redundant (everburning torch and dull aeon stone) or are unusable for my. Melee +1 punching dagger +14/+9 BAB plus +4 Str plus +1 enhancement plus +1 Weapon Focus plus +1 Close Combatant (1d4+10 +4 Str plus +1 enhancement plus +3 Close Combatant plus +2 Weapon Specialization /x3) or. You can either move one rune from one item to another or swap a rune on one item with a rune on the other item (which can be a runestone ). Make sure you have a variety of different types of damage. The Monsters by Location sheet lists a lot of level appropriate. 5 kilograms) and sold for about 110 gold pieces in most places. General Skill. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. Weapon Proficiency Feat1. Select one or more tokens, then activate the Light Torch macro. These items have the invested trait. So having one sticking out a backpack isn't really game breaking. When making an attack roll, determine the result by rolling 1d20 and adding your attack modifier for the weapon or unarmed attack you’re using. r/Pathfinder_RPG. The following skills can be used to Recall Knowledge, getting information about the listed topics. This ability replaces brew potion. It is more ambiguous than you are implying, if I change the bolded portions: "An attached weapon must be combined with another piece of gear to be used. Deeper darkness counters or dispels any light spell of equal or lower level, including daylight and light. Now in terms of permanent first level items there's not a lot, the everburning torch is nice to pick up if you don't have darkvision though! There is also the walking cauldron. I made a quick macro for this in PF2E. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. 0. Get $527 worth of Pathfinder and Starfinder for as little as $45. For more tools that aren’t specific to this ruleset, but which might still be useful in your game, see our General Tools. "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules. "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move, raise a shield, and do other things, as well as the Multiple Attack Penalty. This determines the initial misdirection of the throw, with 1 falling short (off-target in a straight line toward the thrower), and 2 through 8 rotating around the target creature or grid intersection in a clockwise direction, as illustrated in the diagram above. Explore properties. Everburning Torch Item 1. Food and Drink. /level Saving Throw none;. Hope this helps. The Olympic flame was ignited using a mirror and the sun's rays at a ceremony in Olympia, greece —. Over $22k has already been raised for the Carl Brandon Society. This default source ("Self") is provided for any system for which we don't supply more specialized capabilities. Bulk Values. A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. For one action you can heal a touched creature for 1d8 (per spell level). This otherwise normal torch has a continual flame spell cast on it. Everburning Torch It seems strange to think of this utilitarian item as a one-handed weapon, but the Everburning Torch is one of the handiest items you can pick up and it's one of the first. gg/pathfinder2e or f. Well, for a simple example, take a look at the Pathfinder 2e fighter class table and the number of moving parts you have at level 10 (ancestry feats, class abilities, class feats, skill feats, skill proficiencies, various items that will often have a daily or encounter ability, etc), and compare to how much more limited the set of abilities and choices a level 10 fighter in 5e will have. If you successfully counteract it, you gain a breath weapon of chilling shadows you can use until the spell ends. 287 4. With that said, cone of Cold or Several applications of Fireball will still take out a Hellwasp Swarm. Hands 2; Bulk 6. Edit: there's also one on everburning torch. ". Make sure everyone have one as soon as you can afford it. If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet of its size, plus 1 point of fire damage. Boots of Striding and Springing - 5500 gp Useful for any class, increasing base move speed and acrobatics skill. I always imagined a pyrotechnic to do exactly that: draw upon the fire and the smoke of an everburning torch he's holding. So talk me through what advantage torches have over light. Better organization. Anathema bring civilization to intrude on the wild, create undead, despoil areas of natural beauty. The flame can be covered or hidden, but can’t be smothered or quenched. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer. 6 hr. An everburning torch clearly illuminates a 20-foot radius and provides shadowy illumination out to a 40-foot radius. burst, centered on the caster Duration 1 min. Level: 2 School: Evocation Spell Details:. Sometimes you roll multiple dice and add them together; in these cases, the number of dice goes in front of the “d” and the type of die goes after it. Holy water damages undead creatures and evil outsiders almost as if it were acid. 297 4. Business, Economics, and Finance. DESCRIPTION. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. 5 gp), roaring lion shield (sell value: 5 gp), cash (20 gp), gold ring (sell value: 5 gp),. Caster Level: 3rd; Prerequisite: Continual flame (no feat needed); Market Price: 90 gp; Weight: 1 lb. This item appears to be identical to a regular torch. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. 0; Savage Worlds; Star Trek Adventures 2d20; Starfinder; Traveller; World of Darkness (VTM/Werewolf/Hunter) Other Game Systems. An everburning torch is one of the most common applications of permanent magic. The everburning torch is more expensive than the ioun torch which by default hovers around your head. Holy water (flask) 25 gp: 1 lb. It doesn't need oxygen, react to water, or generate heat. Everburning Torch: This otherwise normal torch has a continual flame spell cast on it. A simple "Show Art" macro for GMs. Successfully counteracting an effect ends it unless noted otherwise. This breakdown follows the format of the class description for easy reference. Item 1. Beyond that, falling damage is lethal damage (1d6 per additional 10-foot increment). The developers have clearly got a lot of passion for the project and have put a tremendous amount of work into making it amazing. A sunrod, on the other hand, probably puts off an metallic/ozone smell like an arc welder or a sparkler. However, when you speak a command word it. Through the ashes? I've dropped a container of grease and thus far I've tried to use an everburning torch and a scorching ray spell, along with burning hands. A character can carry 5 plus their STR modifier in Bulk without be Encumbered. Everburning torch 2x lesser bravo’s brews 2x lesser healing potions Scroll of hypercognition. The Step base action allows to prevent AoOs - but only allows you to move 5ft, which is a pretty hefty cost. 531 4. 299 School divination; Level alchemist 1, arcanist 1, bard 1, investigator 1, medium 1, occultist 1, psychic 1, skald 1, sorcerer 1, spiritualist 1, summoner 1, summoner (unchained) 1, witch 1, wizard 1 Casting Casting Time 1 standard action Components V, S, M (wine stirred with an owl's feather) Effect Range 60 ft. Requirements You are within melee reach of the opponent you attempt to Feint. If you were already trained in all martial weapons, you become trained in one advanced weapon of your choice. This causes it to shed light like an ordinary torch , but it does not emit heat or deal fire. Special You can select this feat more than once. Instead of needing to attempt Athletics checks to Climb, you automatically succeed and move up to your climb Speed instead of the listed distance. Resonance__Cascade • 4 yr. You rapidly catalog and collate information. You can't actually counteract magical darkness with an everburning torch, as noted in the light trait description you quoted. This torch sheds light constantly, requiring no oxygen and generating no heat. Characters with darkvision (dwarves and half-orcs) can see lit areas normally as well as dark areas within 60 feet. You create a shroud of darkness that prevents light from penetrating or emanating within the area. Characters can usually buy and sell items only during downtime. Continual Flame is a 3rd level spell in the Cleric list (2nd level in the Wizard list). Felsine, Merfolk, and Bugbear Ancestries by Shawn Pommier. In addition, a pyrotechnicist can cast spark as a spell-like ability at will. Felsine, or "Kittfolk", are small sized feline humanoids who can specialize in healing their allies, cursing their enemies, or using their signature Battle-Horn as both a weapon and instrument. TWF feat. Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 15; Price 15 gp. Then set the effect to torch, and the frequency of the pulse to 2. As yet, the light values are set to those of D&D 5e. I had the bat next to the torch bearer: (i) Stride; (ii) Strike (Wing); and (iii) Attack/Interact to put out torch with. An everburning torch is one of the most common applications of permanent magic. However, we now have a variety of core light sources configured for D&D 5th Ed. 30 ft. An everburning torch is one of the most common applications of permanent magic. 0. It's in one of the tips you see during loading screens and it's a mainstay of Pathfinder. If you were already trained in all simple weapons, you become trained in all martial weapons. These talents are the tools in your toolbox. For instance, full plate armor is 4 Bulk, a longsword is 1 Bulk, a dagger or scroll is light, and a piece of chalk is negligible. Usage held in 1 hand; Bulk L. Magical Crafting Feat 2. This feat grants a focus pool of 1 Focus Point that you can recover using the Refocus activity. Items can have a number to indicate their Bulk value, or they can be light (indicated by an L) or negligible (indicated by a —) for the purpose of determining Bulk. This also suppresses magical light. Intense Light (Ex): At 2nd level, a blazing torchbearer has. Weight: 1 lb. Evocation Light Magical. In Pathfinder terms, every PC has hearing as an imprecise sense, or so it seems to me. Battle Herald gives you Inspiring Command: Teamwork, which increases Aid Another rolls by 1-4, and amount aided by 1-4. 3. Aquarium Lamp, Bioluminescence Bomb, Bottled. You try to take a small object from another creature without being noticed. If you have a multiple attack penalty and your readied action is an attack action, your readied attack takes the. Everburning Torch: Provides the same light as a torch without the heat. This otherwise normal torch has a continual flame spell cast on it. General Skill. Candle: A candle dimly illuminates a small area, increasing the light level in a 5-foot radius by one step (darkness becomes dim light and dim light becomes normal light). This is particularly good when you take Aura Shaping at level 10. Unlike other divine spellcasters, an oracle's selection of spells is extremely limited. For anyone really confused: It’s buggy, you might have to try turning them on and off several times. Damage. Holy water damages undead creatures and evil outsiders almost as if it were acid. A torch. An everburning torch doesn't actually burn, so even if you could do this there wouldn't be any point. Reply. The main difference between an everburning torch and a true magic item is that you don't spend any XP to make the everburning torch, but you do spend XP to make magic items. If you wear your alchemist's tools, you can draw and replace them as part of the action that uses them. Arcane Cascade Badger Rage Blend into the Night Bolster Confidence Borrow an Arcane Spell Camp Management Change Shape Change Shape Change Shape Clue In Coerce Collect Spirit Remnant Command an Animal Cover Tracks Dawnflower's Blessing Decipher Writing Demoralize Detect Magic Devise a. Normal and magical items are equally susceptible to damage and breaking. The text describes the ability "as a move action, you can alter the amount of light shed by any non-magical light source within 60 feet so that its…This wise woman knows many natural remedies for wounds and ailments, and supports this knowledge with a strange mix of spells, scrolls, and potions. Unfortunately, I don't think anyone in Otari can do that. Honorable mentions - Some archetype feats have the Skill trait, so you can take them as Skill Feats. Alchemical Crafting Feat 1. Alright so for a level 3 character you get to start with one permanent 2nd level item, two permanent 1st level items and 25 gp. 5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder EN Publishing *Geek Talk & Media. Critical Success You squeeze through the tight space in 1 minute per 10 feet of squeezing. While carrying a torch in this way, you must attempt a DC 11 flat. Concentrate. Light. The swarms only take the 1-4 fire damage, plus 50% because they are vulnerable to energy damage. If our cleric is holding an Everburning Torch and. Which you might not be able to do, really. Core Rulebook. Source Core Rulebook pg. Automated tools for DnD 3. This uses the Craft activity, and you must be able to craft magical items. This happens in pretty much every Pathfinder 2e AP, by the way. The exact effect depends on which armor group your armor belongs to, as listed below. I was looking at a build similar to this and the one u/thesweetjesus (via u/patrickkelly2012) posted. You can definitely trade out the Eldritch Heritage feats (Serpentine for the Orc bloodline) the first spell you get is mediocre but the 9th level ability from Improved Eldritch Heritage is +6 STR bonus! Included are armor suggestions, costs, the level of the armor, and helpful gear for higher levels.